Can you please avail a demo scene so we can learn from the various settings. I am slightly confused by the V-ray blueprints and Native Unreal Lights. How should one ideally setup a project for Realtime Rendering with baked shadow maps?
Using V-ray bake on a 3rds person template project make the whole scene dark (underexposed).
Is v-ray bake only light mass calculation or is it something else as well?
Using V-ray bake on a 3rds person template project make the whole scene dark (underexposed).
Is v-ray bake only light mass calculation or is it something else as well?
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