hi,
Struggling to try to have clean surface borders with Vray baking in Unreal.,
I'd like some advice on how to avoid these black lines when baking with Vray.
This is not related to the UV seams, because they are not located in these places on the 3d models.
I can decrease this effect by increasing the Lightmaps resolution of objects.
But even 4096 per object (not very reasonable) and with decent rendering parameters, this is always present.
Some clues would be welcome
Thanks
Vray For Unreal 4.02.04
Unreal Engine 4.20.3
Struggling to try to have clean surface borders with Vray baking in Unreal.,
I'd like some advice on how to avoid these black lines when baking with Vray.
This is not related to the UV seams, because they are not located in these places on the 3d models.
I can decrease this effect by increasing the Lightmaps resolution of objects.
But even 4096 per object (not very reasonable) and with decent rendering parameters, this is always present.
Some clues would be welcome
Thanks
Vray For Unreal 4.02.04
Unreal Engine 4.20.3
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