hi - I feel like I have it working pretty ok, but I think I am missing something - there is a mismatch between the exposure as seen through the vray physical camera and the final rendering, which is a pretty good match the the unreal scene itself - the vray light dome I have at an intensity of .25 - I also have a regular unreal skylight, set to static, int. of 5 with cubemap. what am I doing wrong? all the post process effects are turned off as suggested.
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Hi,jwfvr
Can you please send more screenshots of the scene? What settings for the camera are you using, do you have baked lighting or is it dynamic? Unreal skylight is not currently supported so I would suggested that you plug the cubemap from the skylight inside the dome light.
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
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