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Is the parent material type (VRayMtl) corresponding to the VRayMtl in 3DS Max strictly?

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  • Is the parent material type (VRayMtl) corresponding to the VRayMtl in 3DS Max strictly?

    I noticed that the parameters of VRayMtl between UE4 and 3DS Max are different, and could I map the corresponding parameters from 3DS Max to UE4 manually?

    If it can be done, how can I do this?

    Thanks for any advice.
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