There are some materials that render fine both in 3ds max viewport and in VRay renderer, but are imported pitch black in Unreal. Why? What's wrong?
Here's a sample scene: https://1drv.ms/u/s!Ai7C35TDZRs1goISi5-aacuSA2xVNw
Edit: just realized there are wrong colors as well, notice the blue lining in the purse, that became dark gray in Unreal.
Here's a sample scene: https://1drv.ms/u/s!Ai7C35TDZRs1goISi5-aacuSA2xVNw
Edit: just realized there are wrong colors as well, notice the blue lining in the purse, that became dark gray in Unreal.
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