Hi all,
I am evaluering vray for unreal but not having much luck. Its mostly the 1-0 range with UV mapping error i keep getting. So as i see i cant just export my standard vray for rhino scene it needs work before being exported. Does any one have a workflow for setting up a vray file that will enter unreal with no issues? As i understand there are allot of materials not compatable and the uv mapping must be correct. I cannot find any tutorials on the correct workflow for the UV mapping to be comptable with unreal. Any feedback will be much appreciated.
I am evaluering vray for unreal but not having much luck. Its mostly the 1-0 range with UV mapping error i keep getting. So as i see i cant just export my standard vray for rhino scene it needs work before being exported. Does any one have a workflow for setting up a vray file that will enter unreal with no issues? As i understand there are allot of materials not compatable and the uv mapping must be correct. I cannot find any tutorials on the correct workflow for the UV mapping to be comptable with unreal. Any feedback will be much appreciated.
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