Hi, we have been testing the light bakes using the new release of the plugin and are finding some inconsistencies with lighting in our file and differing results based on different engine versions. Please see attached screenshots for comparisons.
When baking on 4.22 light maps seem correct for most surfaces but there is "preview" overlay on top even after baking. When using the exact same settings on 4.23, we see incorrect shading. The scene is lit only using Vray SunandSky and we have checked "set for light bake". Bakes were all run on high (2 on the quality scale). Any idea what the problem would be?
When baking on 4.22 light maps seem correct for most surfaces but there is "preview" overlay on top even after baking. When using the exact same settings on 4.23, we see incorrect shading. The scene is lit only using Vray SunandSky and we have checked "set for light bake". Bakes were all run on high (2 on the quality scale). Any idea what the problem would be?
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