I think my project is falling back from high quality light bakes to low. I have texture streaming off, yet it seems like in the course of working on the file, saving, deleting EXR's to rebake, etc, I end up with various objects with low resolution "dirty" light maps.
I am using the latest version of V-Ray for Unreal and Unreal Editor (as of Feb-17-2020).
If I had to guess what is going on here, it's due to me deleting EXR's to do per-object bakes, and when the engine compiles all the maps into one large builddata light map, it hurts the other high quality maps.
I am using the latest version of V-Ray for Unreal and Unreal Editor (as of Feb-17-2020).
If I had to guess what is going on here, it's due to me deleting EXR's to do per-object bakes, and when the engine compiles all the maps into one large builddata light map, it hurts the other high quality maps.
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