I usually import .vrscene models and VRay lights from 3ds Max into UE4 for VRay Light Bake, and then assign Unreal materials to the objects.
I wonder if I can do the materials (VRay) in 3ds Max as well, and then export the whole scene ready for light bake? Is that possible?
Does UE4 convert VRay materials to Unreal materials, so that the engine can process Base Color, Reflection, etc. for real-time navigation?
I wonder if I can do the materials (VRay) in 3ds Max as well, and then export the whole scene ready for light bake? Is that possible?
Does UE4 convert VRay materials to Unreal materials, so that the engine can process Base Color, Reflection, etc. for real-time navigation?
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