When importing the mesh of a galley into unreal, 3 meshes give the following error message:
mesh ... has more than the supported 8 map channels.
The scene works fine, but when I close and save it and try to reopen it, it crashes, so I have to delete the content in the folder and then reopen the project.
The mesh has a vraymaterial with just mapchannel 1 and 3 occupied, but I assume there might be a map channel in the mesh somewhere that is not used.
Edit: Unfortunatelity the meshes throwing the error are not the issue. Something else seems to be wrong, not sure what it is.
Thank you. Really impressive this plugin.
Robert
mesh ... has more than the supported 8 map channels.
The scene works fine, but when I close and save it and try to reopen it, it crashes, so I have to delete the content in the folder and then reopen the project.
The mesh has a vraymaterial with just mapchannel 1 and 3 occupied, but I assume there might be a map channel in the mesh somewhere that is not used.
Edit: Unfortunatelity the meshes throwing the error are not the issue. Something else seems to be wrong, not sure what it is.
Thank you. Really impressive this plugin.
Robert
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