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Vray Area lights not converted with any VrayHDRI-Texture attached to the mapslot?

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  • Vray Area lights not converted with any VrayHDRI-Texture attached to the mapslot?

    Dear Aleksander,

    it seems that a vray area light comes without the connected vrayhdri-texture (if I use any in 3DSMax), for example for lightcolor and intensity we use this very often with arealights for interior lighting.
    I have checked the blueprint for the Vray Rect Light, and it has a slot for "use texture" and the texture itself, but the slot is not exposed in the GUI.
    Are there any plans to implement this or did I miss something?

    Cheers
    Robert
    Robert

    Max, VRay, Fusion:

    https://www.youtube.com/watch?v=g5fSLrVzpxg
    https://www.youtube.com/watch?v=bpmJgTb_9Ro

  • #2
    Hi Robert It is in out To Do list and will be available in future versions but cannot give you ETA. The parameter in the blueprint is there because at some point it was developed but something other came up and that was pushed back as a feature. I will inform you when this feature becomes available. Best regards, Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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