Our workflow often has us using a multi sub object material for buildings and props. This script seems to have an issue with MSO materials and duplicates the material for each object with it applied. Once in the Unreal Engine, all of those objects have a redundant use and copy of whichever material was applied to it. Such as in max "Wall_001" and "Wall_002" mesh with the same multisub applied and same multisub number "4" for example will end up having each an unique instance of their respective materials in unreal.
Just a heads up and something to be fixed!
Just a heads up and something to be fixed!
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