I've been playing with Unreal and VR for my Oculus Quest 2. I've had success in Unreal creating a project, importing assets that were modeled and textured in Rhino. I'm able to launch the project and run it from my Quest 2.
Today I downloaded Vray for Unreal to try to get that to work. I installed the plugin etc. I'm able to Export a VRScene file from Rhino and Import it into Unreal, using the Vray plugin. That part is great. But now when I go to launch I get an error about a missing receipt within the Android binaries folder. I tried creating an empty project, turned off the Vray plugin and was able to launch. Then I enabled the Vray plugin and get the same error.
Has anyone else had this problem before?
InternalUtils.SafeFileExists: SafeFileExists C:\Unreal_Proj\VRTry\VRTry.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Unreal_Proj\VRTry\VRTry.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Unreal_Proj\VRTry\VRTry.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Unreal_Proj\VRTry\VRTry.uproject=True
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
Log.WriteException: ================================================== ============================
Log.WriteException: ERROR: Stage Failed. Missing receipt 'C:\Unreal_Proj\VRTry\Binaries\Android\VRTry.targe t'. Check that this target has been built.
Log.WriteException: (see C:\Users\Chris\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Ga mes+UE_4.25\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: AutomationException: Stage Failed. Missing receipt 'C:\Unreal_Proj\VRTry\Binaries\Android\VRTry.targe t'. Check that this target has been built.
Log.WriteException: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Scripts\CopyBuildToStagingDirectory.Automa tion.cs:line 3653
Log.WriteException: at Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Scripts\CopyBuildToStagingDirectory.Automa tion.cs:line 3719
Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Scripts\BuildCookRun.Automation.cs:line 209
Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Scripts\BuildCookRun.Automation.cs:line 39
Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\AutomationUtils\BuildCommand.cs:line 263
Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\AutomationUtils\Automation.cs:line 547
Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\AutomationUtils\Automation.cs:line 511
Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Program.cs:line 176
Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.<Main> b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Program.cs:line 88
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Fun c`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\AutomationUtils\Utils.cs:line 731
Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Program.cs:line 88
Log.WriteException: ================================================== ============================
Program.Main: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
Today I downloaded Vray for Unreal to try to get that to work. I installed the plugin etc. I'm able to Export a VRScene file from Rhino and Import it into Unreal, using the Vray plugin. That part is great. But now when I go to launch I get an error about a missing receipt within the Android binaries folder. I tried creating an empty project, turned off the Vray plugin and was able to launch. Then I enabled the Vray plugin and get the same error.
Has anyone else had this problem before?
InternalUtils.SafeFileExists: SafeFileExists C:\Unreal_Proj\VRTry\VRTry.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Unreal_Proj\VRTry\VRTry.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Unreal_Proj\VRTry\VRTry.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Unreal_Proj\VRTry\VRTry.uproject=True
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
Log.WriteException: ================================================== ============================
Log.WriteException: ERROR: Stage Failed. Missing receipt 'C:\Unreal_Proj\VRTry\Binaries\Android\VRTry.targe t'. Check that this target has been built.
Log.WriteException: (see C:\Users\Chris\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Ga mes+UE_4.25\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: AutomationException: Stage Failed. Missing receipt 'C:\Unreal_Proj\VRTry\Binaries\Android\VRTry.targe t'. Check that this target has been built.
Log.WriteException: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Scripts\CopyBuildToStagingDirectory.Automa tion.cs:line 3653
Log.WriteException: at Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Scripts\CopyBuildToStagingDirectory.Automa tion.cs:line 3719
Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Scripts\BuildCookRun.Automation.cs:line 209
Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Scripts\BuildCookRun.Automation.cs:line 39
Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\AutomationUtils\BuildCommand.cs:line 263
Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\AutomationUtils\Automation.cs:line 547
Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\AutomationUtils\Automation.cs:line 511
Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Program.cs:line 176
Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.<Main> b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Program.cs:line 88
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Fun c`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\AutomationUtils\Utils.cs:line 731
Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\Automat ionTool\Program.cs:line 88
Log.WriteException: ================================================== ============================
Program.Main: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
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