Trying to use the Optimizer script on a very basic piece of geometry, and it crashes 3DS Max every time.
Object has a chamfer and a few UVW modifiers on it. (will include screenshot).
Any clue why this happens?
The VRScene comes into Unreal totally fine, but when building light, it gives me an error that states 62% lightmap overlap has occurred.
Textures are linked to a server drive (not locally on my desktop). Can this cause issues?
Object has a chamfer and a few UVW modifiers on it. (will include screenshot).
Any clue why this happens?
The VRScene comes into Unreal totally fine, but when building light, it gives me an error that states 62% lightmap overlap has occurred.
Textures are linked to a server drive (not locally on my desktop). Can this cause issues?
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