Hello,
I tried today Vray5 for Unreal 4.26 and have some issues, especially with the VrayCamera.
I was using a raytraced UE interior scene.
I have created: VrayLightRect (directional =1) , VrayPhysicalCamera and VraySettingsEnvironment
and deleted the existing PostProcessVolume
When I press the Vray-Button to render, I was prompted to deactivate the native raytracing, which I confirmed.
(Is it relevant during IPR render, if I leave the native ray tracing on?)
- Biggest problem - my camera is cropping in the render in the viewport - like zoomed in by 200%
When I move the camera I get a bright preview and the camera again zooms out (which is the right perspective), and when I leave it I'm getting again zoomed in.
(I guess this is just a preview mode during camera movements, but the preview is right and the zooming in for render is wrong)
It is set to 16:9 DSLR.
Although, when I open the VFB then there is the correct render perspective.
Then I have the correct IPR rendering in the VFB and the strange cropped version in the Viewport (which is for sure wasting ressources with two viewports - ideally I would expect in the VFB the IPR render and in the viewport only a simple preview picture).
- When I try using VFB directly, it does never react.
VFB doesn't allow to save in the history (history panel is greyed out)
- Rect Light
In the beginning I got a dark grainy scene because the rect light was not working.
Then I set later the light to directional below 1 and it worked - seems to be a bug.
Denoiser
First Error Message was: "Failed to setup Optix denoiser" Error Code 7001 - no idea what it means
So I have changed to "vray denoiser" in the vray settings, which worked.
I have two Nvidia 1080ti cards.
I did not bake any textures, I want to render just a raytraced scene.
Some Unreal Materials are not supported and "instead the Vray Fallback Material is used" (which is not important for the scene, but is maybe causing other issues - I deleted later all those objects)
Thanks for help
I tried today Vray5 for Unreal 4.26 and have some issues, especially with the VrayCamera.
I was using a raytraced UE interior scene.
I have created: VrayLightRect (directional =1) , VrayPhysicalCamera and VraySettingsEnvironment
and deleted the existing PostProcessVolume
When I press the Vray-Button to render, I was prompted to deactivate the native raytracing, which I confirmed.
(Is it relevant during IPR render, if I leave the native ray tracing on?)
- Biggest problem - my camera is cropping in the render in the viewport - like zoomed in by 200%
When I move the camera I get a bright preview and the camera again zooms out (which is the right perspective), and when I leave it I'm getting again zoomed in.
(I guess this is just a preview mode during camera movements, but the preview is right and the zooming in for render is wrong)
It is set to 16:9 DSLR.
Although, when I open the VFB then there is the correct render perspective.
Then I have the correct IPR rendering in the VFB and the strange cropped version in the Viewport (which is for sure wasting ressources with two viewports - ideally I would expect in the VFB the IPR render and in the viewport only a simple preview picture).
- When I try using VFB directly, it does never react.
VFB doesn't allow to save in the history (history panel is greyed out)
- Rect Light
In the beginning I got a dark grainy scene because the rect light was not working.
Then I set later the light to directional below 1 and it worked - seems to be a bug.
Denoiser
First Error Message was: "Failed to setup Optix denoiser" Error Code 7001 - no idea what it means
So I have changed to "vray denoiser" in the vray settings, which worked.
I have two Nvidia 1080ti cards.
I did not bake any textures, I want to render just a raytraced scene.
Some Unreal Materials are not supported and "instead the Vray Fallback Material is used" (which is not important for the scene, but is maybe causing other issues - I deleted later all those objects)
Thanks for help
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