Vray Version 4.02.04
Unreal Version 4.203
Utilizing SS plugin for UE4 generates textures with empty source file path. The auto export generates 1K T3D file. In other words there are no .png or .tga files for V-ray to fetch during render time.
Is there a work around for this?
Is it possible to use V-ray Scans directly in UE4?
Unreal Version 4.203
Utilizing SS plugin for UE4 generates textures with empty source file path. The auto export generates 1K T3D file. In other words there are no .png or .tga files for V-ray to fetch during render time.
Is there a work around for this?
Is it possible to use V-ray Scans directly in UE4?
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