Right now V-Ray for Unreal doesn't support many of the native UE4 materials which is a shame and really makes me think if I should struggle with V-Ray inside UE4 at all.
When it's still a workaround there should be an option to connect different V-Ray fallback materials to different UE4 materials so after doing that we can use both native UE4 live render and V-Ray for still images. The really important thing about it is to have as little cliks/tweaks between these two modes.
When it's still a workaround there should be an option to connect different V-Ray fallback materials to different UE4 materials so after doing that we can use both native UE4 live render and V-Ray for still images. The really important thing about it is to have as little cliks/tweaks between these two modes.
Comment