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Displacement and subdivision without Max or Maya

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  • Displacement and subdivision without Max or Maya

    I really wish this plugin supported setting up displacement and subdivision within unreal without the need for max, maya and vrscene import.

  • #2
    Hi Nerva

    Thanks for the feedback! It is in our To Do list and will be available in future builds, but cannot give you ETA on it.

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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    • #3
      For reference, the way that octane for Unreal does it is great. You just attach a displacement node in the material editor. It's all done the material node editor.

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