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Converting material names: not replacing numbers at beginning of name to characters

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  • Converting material names: not replacing numbers at beginning of name to characters

    Our naming convention is often this for materials (from database):

    1.2_MatDescription
    1.3_MatDescription
    4.5_MatDescription
    22.1_MatDescription.

    It is okay to replace the "." by a "_", because of limitations in naming in Unreal and other engines, but would be good if the initial number can be kept.
    So renaming to

    1_2_
    1_3_
    22_1_

    Cheers

    Robert
    Robert

    Max, VRay, Fusion:

    https://www.youtube.com/watch?v=g5fSLrVzpxg
    https://www.youtube.com/watch?v=bpmJgTb_9Ro

  • #2
    Hi Robert

    I have added in the To Do list and will inform you when this will be implemented.

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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