I understood that the vrayScene-Importer just takes the highest mapchannel as lightmap-channel.
In our production pipeline we use always mapchannel 2 for lightmap, all other channels (1,3,..) are for the map-uvs of the material itself.
Would be great if we could have a preset that not the highest mapchannel is taken for the lightmap, but a determined, like in our case channel 2.
So there is no need to readjust this in Unreal for many objects.
Cheers
Robert
In our production pipeline we use always mapchannel 2 for lightmap, all other channels (1,3,..) are for the map-uvs of the material itself.
Would be great if we could have a preset that not the highest mapchannel is taken for the lightmap, but a determined, like in our case channel 2.
So there is no need to readjust this in Unreal for many objects.
Cheers
Robert
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