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Option to determine which mapchannel is the lightmap channel during import

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  • Option to determine which mapchannel is the lightmap channel during import

    I understood that the vrayScene-Importer just takes the highest mapchannel as lightmap-channel.
    In our production pipeline we use always mapchannel 2 for lightmap, all other channels (1,3,..) are for the map-uvs of the material itself.
    Would be great if we could have a preset that not the highest mapchannel is taken for the lightmap, but a determined, like in our case channel 2.

    So there is no need to readjust this in Unreal for many objects.

    Cheers
    Robert
    Robert

    Max, VRay, Fusion:

    https://www.youtube.com/watch?v=g5fSLrVzpxg
    https://www.youtube.com/watch?v=bpmJgTb_9Ro

  • #2
    Hi Robert

    I have added in the To Do list and will inform you when this will be implemented.

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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