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  • Directional Lightmaps

    Haven't seen this mentioned here so I might as well

    Unreal 4 and other engines use an additional lightmap that has the direction of the main dominant light for those pixels encoded into it. This is then used in the shader in combination with the normal map to give additional shading.
    This is mostly noticeable on rough surfaces.

    Here is a screenshot of what directional lightmaps can offer:
    Click image for larger version

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    And here is how it currently looks with Vray:
    Click image for larger version

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    As you can see the difference is tremendous. Pretty much any surface that has normal maps will greatly benefit from this feature.


  • #2
    Hi Norman,

    Tank you for the feedback! I have logged it in as a feature request. Keep an eye on the Announcement section of the forum where we post the changelog with new features, updates and bug fixes for the releases.

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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