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Is there a way to automatically save only worldNormals ?

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  • Is there a way to automatically save only worldNormals ?

    Hi guys!

    900f animation in 3ds Max and i need only worldNormals in 8or16bit format.
    Is there a way to automatically save only wN??

    Regards
    LK
    Regards,
    Ledian

  • #2
    You will need to render again, but you can deactivate everything you don't need to be calculated for this render pass. Lights, reflections ... Just make a test render for one frame to see how it looks like.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hi Tashko,

      Thank you for your reply.

      Im reffering to worldNormals RenderElement of V-Ray Denoiser.
      There seems to be no way to automatically export Denoiser elements without Maxscript.

      Regards,
      Ledian
      Regards,
      Ledian

      Comment


      • #4
        hey Ledian,

        I'm not sure what you need to achieve in details, but you can get the WorldNormals pass if you add a SamplerInfo element and change the type to Normal vector. You can also add a denoiser element and set it's mode to Only generate render elements. Does that help ?
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Hi Tashko,

          Thank you for your time!

          No it doesn't help actually.
          1. Sampler Info on Normal Vector generates different result than WorldNormals of Denoiser.
          2. Denoiser Elements can't be exported automatically.
          So, what im trying to achieve is a sequence of WorldNormal Elements (from Denoiser) and seems that i can't figure out how to do it.


          Regards,
          Ledian
          Regards,
          Ledian

          Comment


          • #6
            Originally posted by idnok View Post
            Sampler Info on Normal Vector generates different result than WorldNormals of Denoiser.
            Can you show me your samplerInfo setup? I used that when I was developing the denoiser - it should be indentical to the worldNormals element from the denoiser.

            Best regards,
            Vlado

            I only act like I know everything, Rogers.

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            • #7
              Originally posted by vlado View Post
              Can you show me your samplerInfo setup? I used that when I was developing the denoiser - it should be indentical to the worldNormals element from the denoiser.

              Best regards,
              Vlado
              Hi Vlado,

              Please have a look at the below DB link.

              https://www.dropbox.com/s/5sinigdv8f...52-00.mp4?dl=0

              Let me know if more info are needed.

              Regards,
              Ledian
              Regards,
              Ledian

              Comment

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