following on from my questions regarding the "affect channels" option in vray next gpu,
another concern i have is regarding displacement.
i understand it has been rewritten for NEXT.
does this mean it works with more complex stuff and heavier displacement than 3.6?
if so, another reason to consider the upgrade. quite urgently!
my current scene i just tried to add a bit of displacement to a set of shuttered concrete beams.
at lower resolutions and default edge length it works.
however my final render is 10k wide.
trying to render at that res, even with an edge length of 15 pixels (useless) maxes out my 64GB cpu ram, then errors out gpu with either out-of-memory or unhandled exception. in the second case i need to reload max/reboot before i can render again.
its hardly a demanding example of displacement.. just a bit of bumpiness to a row of 5-6 ceiling beams.
the same setting on cpu renders without hesitation, and using a fraction of the ram.
another concern i have is regarding displacement.
i understand it has been rewritten for NEXT.
does this mean it works with more complex stuff and heavier displacement than 3.6?
if so, another reason to consider the upgrade. quite urgently!
my current scene i just tried to add a bit of displacement to a set of shuttered concrete beams.
at lower resolutions and default edge length it works.
however my final render is 10k wide.
trying to render at that res, even with an edge length of 15 pixels (useless) maxes out my 64GB cpu ram, then errors out gpu with either out-of-memory or unhandled exception. in the second case i need to reload max/reboot before i can render again.
its hardly a demanding example of displacement.. just a bit of bumpiness to a row of 5-6 ceiling beams.
the same setting on cpu renders without hesitation, and using a fraction of the ram.
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