Ok so the goal is to start the render quicker. Although GPU rendering is much quicker, it is annoying to click render, wait 10 seconds and then start to see the actual progress - especially if you are making tons of the small tweaks. RT is great, but only at small resolutions. What hardware or adjustments can reduce this buffering time? I heard that GI light cache is only CPU capable, but would that mean it's single threaded? Would a higher clock or more cores speed things up? Thanks!
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How can you make the scene load on to the GPU's VRAM faster?
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Would a higher clock or more cores speed things up?
in some Vray plugins, using proxies or static meshes makes this translation faster as well.
I heard that GI light cache is only CPU capable
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Originally posted by Muhammed_Hamed View PostHigher clock speed is Yes 100%
in some Vray plugins, using proxies or static meshes makes this translation faster as well.
for GPU IPR, it doesn't use LC at all.. Only production rendering can
do you have any general advice for speeding up GPU previews?
thanks!
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Originally posted by dangerweenie View Postwhat kind of v-ray plugins would benefit from static or vray proxy?
thanks!
My advice is to upgrade to Vray Next if possible, which has a completely redesigned IPR. It is much much faster than 3.6 IPR, specifically starting or stopping it should be quicker out of box.
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