I agree GPU can be sometimes frustratingly weird, it's been much better the last few releases. In V-Ray's defense I think the majority of the "issues" stems from GPU architecture in general, emphasis on the I think part.
The thing I love most about V-Ray in it's current state is the ability to instantly switch back to the ultra robust and stable CPU engine with very little setup, if GPU is not doing what I want or if Nvidia drivers are being goofy.
Not many other render engines have that flexibility and it has saved me more than once not being locked into GPU.
When I get to the point of configuring my next workstation, instead of going all in on GPU compute or CPU compute, I'm going to try my best to get the most I can of both, to give myself that flexibility.
The thing I love most about V-Ray in it's current state is the ability to instantly switch back to the ultra robust and stable CPU engine with very little setup, if GPU is not doing what I want or if Nvidia drivers are being goofy.
Not many other render engines have that flexibility and it has saved me more than once not being locked into GPU.
When I get to the point of configuring my next workstation, instead of going all in on GPU compute or CPU compute, I'm going to try my best to get the most I can of both, to give myself that flexibility.
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