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when are we going to get texture filtering on GPU

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  • when are we going to get texture filtering on GPU

    im beginning to realise that a lot of the visual differences between cpu and gpu are down to a lack of texture filtering. CPU defaults to texture filtering of 1. gpu just doesnt filter at all as far as i can tell. swap a cpu scene to gpu and its often the filtering that makes everything look different. especailly bump mapping.

    i understand that a lot of people reduce or even turn off filtering on cpu, but, particularly for animation, eliminating completely is undesirable.


    i need to match a source render which has default filtered textures. it renders 5x faster on gpu, but looks off because the textures are too sharp now.

  • #2
    nobody? be good to know if this is coming.. seems a fairly important basic feature to have.

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