Hi,
I've got problems getting some refractive objects to render correctly on GPU.
Look at this:![Click image for larger version Name: Screenshot_4.png Views: 2 Size: 376.8 KB ID: 1054413](filedata/fetch?id=1054413&d=1604802754)
Noisy (default samples cap of 5000) and 0.01NT and dark.
The first sample after the LC looks almost completely black+reflection.
I know you don't like when we compare CPU to GPU and expect the same output but this isn't usable.
This is with 20 refraction bounces and a trace depth cap of 100 in the render settings. Same for the cpu (well except the global cap.)
I could probably raise the max samples by alot to get it clean but I think it will still be dark.
And probably remove the Speed benefit the GPU has.
What is causing this? This is just a regular vray mtl. Nothing fancy about it.
Max 2020 Vray Next update 2.1
I've got problems getting some refractive objects to render correctly on GPU.
Look at this:
Noisy (default samples cap of 5000) and 0.01NT and dark.
The first sample after the LC looks almost completely black+reflection.
I know you don't like when we compare CPU to GPU and expect the same output but this isn't usable.
This is with 20 refraction bounces and a trace depth cap of 100 in the render settings. Same for the cpu (well except the global cap.)
I could probably raise the max samples by alot to get it clean but I think it will still be dark.
And probably remove the Speed benefit the GPU has.
What is causing this? This is just a regular vray mtl. Nothing fancy about it.
Max 2020 Vray Next update 2.1
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