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screen mapped textures

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  • screen mapped textures

    i spent all evening getting a wireframe shader working in gpu only to find that the screen-mapped texture i have to lay over it, doesnt work.

    this is a massive show stopper for a project that in all other respects is ideal for gpu.

    can anyone suggest a way to get screen-mapping, or an equivalent working on gpu?

  • #2
    solution: camera map per pixel

    its not ideal as i have to remeber to assign the correct camera to it for each shot before rendering, but its better than nothing.

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