Hey guys,
I'm rendering a scene which by design requires the usage of many lights in a matrix. A screenshot of a test mid-render is included.
It uses a Volumetric Grid to simulate fog (Env Fog doesn't work because I want the beams to end irregularly, like in pic) and many lights in the ground.
I'm just wondering if there is any recommendations in regards to settings to improve render times (this takes around 7 hours with an rtx 2060S) and the beams still look pretty granular. The main objective is that the beams are seen, i don't really care about resolution of the fog or the person.
Thanks!!
I'm rendering a scene which by design requires the usage of many lights in a matrix. A screenshot of a test mid-render is included.
It uses a Volumetric Grid to simulate fog (Env Fog doesn't work because I want the beams to end irregularly, like in pic) and many lights in the ground.
I'm just wondering if there is any recommendations in regards to settings to improve render times (this takes around 7 hours with an rtx 2060S) and the beams still look pretty granular. The main objective is that the beams are seen, i don't really care about resolution of the fog or the person.
Thanks!!
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