It looks like Vray GPU unfortunately doesn't support the Roughness effect in VrayMtl which I use more and more these days. So I was wondering if I could actually approximate and essentially fake the Roughness effect by using a Falloff map with a darkened version of the diffuse texture/color for the center and lighter version for the perimeter. Or is there more to the Roughness effect that can't really be replicated with a Falloff map? What do you think? I'd love to hear how you'd approach this or if you have any other suggestions.
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Using Falloff map to simulate Roughness in VrayMtl?
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Using Falloff map to simulate Roughness in VrayMtl?
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14Tags: None