Announcement

Collapse
No announcement yet.

Using Falloff map to simulate Roughness in VrayMtl?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Using Falloff map to simulate Roughness in VrayMtl?

    It looks like Vray GPU unfortunately doesn't support the Roughness effect in VrayMtl which I use more and more these days. So I was wondering if I could actually approximate and essentially fake the Roughness effect by using a Falloff map with a darkened version of the diffuse texture/color for the center and lighter version for the perimeter. Or is there more to the Roughness effect that can't really be replicated with a Falloff map? What do you think? I'd love to hear how you'd approach this or if you have any other suggestions.
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2
Working...
X