hello. wha't a good approach using GPU rendering and replacing the background in post processing?
i have attached an image that shows some 3d trees in my scene with a halo around them. what i did is render the image with a vray dome light with HDRI map for lighting. then i saved as a 16bit tif file with alpha channel. opened this in photoshop, dragged an image in (new background) and used a mask create from the stored alpha in the render.
i'm wondering how to get rid of the halo. thanks.
i have attached an image that shows some 3d trees in my scene with a halo around them. what i did is render the image with a vray dome light with HDRI map for lighting. then i saved as a 16bit tif file with alpha channel. opened this in photoshop, dragged an image in (new background) and used a mask create from the stored alpha in the render.
i'm wondering how to get rid of the halo. thanks.
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