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Thanks for the link - I tried that but for some reason, DistanceTex doesn't render, VRayDirt works. Maybe I'm doing something wrong but, it's not clear.
It should be fine with any similar setup, if that is what was needed, as the distance tex is only applied to the instance of the FP reference geometry
so doesn't make any circular reference.
I did a quick test to make sure it worked ok, so feel free to post a cutdown scene to see what might be a problem, or try this simple setup. https://www.dropbox.com/s/dabmadlbso...EX_FP.rar?dl=0
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