In our team, we have had the same workflow applied to hundreds of scenes for about 15 years. It consists of saving the rendering in one file and then using the alpha channel in photoshop.
Recently GPU rendering is prevailing and the lack of a rendered alpha channel is becoming more and more of a problem because it requires additional steps.
Is it somehow possible to get the same effect with GPU rendering while preserving the presented scene setup, i.e. so that VRB receives the alpha channel in one pass.
Is this something that can be added as a feature request? Or is this technically impossible to achieve in the Vray engine?
If this is the wrong channel please correct.
Recently GPU rendering is prevailing and the lack of a rendered alpha channel is becoming more and more of a problem because it requires additional steps.
Is it somehow possible to get the same effect with GPU rendering while preserving the presented scene setup, i.e. so that VRB receives the alpha channel in one pass.
Is this something that can be added as a feature request? Or is this technically impossible to achieve in the Vray engine?
If this is the wrong channel please correct.
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