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VrayRT first impressions

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  • percydaman
    replied
    make sure your activeshade render resolution is 320x240. I assume your using the demo.

    Leave a comment:


  • Jiri.Matys
    replied
    Normal Active shade works with standard materials.
    But VRay RT with VRayMtl is black ((( please help

    Leave a comment:


  • vlado
    replied
    Originally posted by suurland View Post
    Me again... "vray object properties" also isn't working, tested send and receive GI and "visible to gi", I couldn't see it on the list of "Unsupported features".

    /Thomas
    They do work; what does not work is the interactive change of these properties - you need to restart the ActiveShade view. To fix this I will have to modify the standard V-Ray though.

    Best regards,
    Vlado

    Leave a comment:


  • Jiri.Matys
    replied
    Please help me,
    just download VRay RT. Make a simple scene with one object, VRay Sun, VRay Phys cam, test render ok. Then start VRay RT, but Its black without showing anything ((

    Leave a comment:


  • suurland
    replied
    Me again... "vray object properties" also isn't working, tested send and receive GI and "visible to gi", I couldn't see it on the list of "Unsupported features".

    /Thomas

    Leave a comment:


  • vlado
    replied
    You'll get the same effect if you set the primary GI engine to "Brute force" in the standard V-Ray renderer (which is the method that the RT always uses). However you are right that it is somewhat unexpected and should be corrected.

    Best regards,
    Vlado

    Leave a comment:


  • suurland
    replied
    "Store with irradiance map" on vray light doesn't seem to quite work, with the setting on the light is a lot darker. I can't see this on the "Unsupported features" list, so I guess there is a bug or something.

    And with "store with irradiance map" on the render result and the result in Vray RT is not the same.

    /Thomas

    Leave a comment:


  • andreg
    replied
    Originally posted by DEREK_DALLAS View Post
    Downloaded the demo. Got it up and running.

    I am only running 1 machine (quad core) was very interested to see if it could handle Vray RT.
    But with the demo being soooo limited, I have no way of knowing.
    So the demo is abit pointless as most scenes have a tad more then 15 objects.
    Would prefer a demo that could open a scene I would be using in a work situation.

    So not sure if would be worth my while purchasing it, if I cant tell if I can run it.

    Otherwise with 15 objects, it looks great.

    Cheers

    Derek
    I tested with a scene that had more than 15 objects... the way around it is to merge everything into a single poly. That's of course if your computer can handle it

    Leave a comment:


  • vlado
    replied
    There will probably be a way to get you a less limited demo version a bit later on.

    Best regards,
    Vlado

    Leave a comment:


  • DEREK_DALLAS
    replied
    Demo dissapointment!!!!!

    Downloaded the demo. Got it up and running.

    I am only running 1 machine (quad core) was very interested to see if it could handle Vray RT.
    But with the demo being soooo limited, I have no way of knowing.
    So the demo is abit pointless as most scenes have a tad more then 15 objects.
    Would prefer a demo that could open a scene I would be using in a work situation.

    So not sure if would be worth my while purchasing it, if I cant tell if I can run it.

    Otherwise with 15 objects, it looks great.

    Cheers

    Derek

    Leave a comment:


  • vlado
    replied
    Originally posted by plastic_ View Post
    hopefully vlado finds a way around that.
    Yes, there appears to be a way to capture the layer visibility change; it just didn't occur to me at the time... (there are like 3 ways to get such notifications and they all work for different cases).

    Best regards,
    Vlado

    Leave a comment:


  • plastic_
    replied
    Originally posted by simmsimaging View Post
    I completely agree that these need support, but disagree that the release should be held off for all of them. There are workarounds for both of these things that do the trick, and basic material and light support for standard geometry is still hugely useful.

    Spend some more time with RT and I think you will change your mind - the time savings it represents for material development alone make it worth it IMO. Setting up lighting for complex objects (particularly refractive materials) is also significantly faster, and therefore capable of much greater refinement in reasonable times.
    yeah, i ordered it anyway
    no doubt that it's very useful.

    Originally posted by suurland View Post
    Just tried the demo for the first time.. looks good so far.

    But layers HAVE to be supported, it's such a key part of must peoples workflow.

    /Thomas
    yeah...it's a shame...but obviously autodesk's fault. i can't track the layer manager with maxscript either...
    hopefully vlado finds a way around that.

    Leave a comment:


  • vlado
    replied
    Originally posted by suurland View Post
    But layers HAVE to be supported, it's such a key part of must peoples workflow./Thomas
    Yep, we should be able to add support for this soon.

    Best regards,
    Vlado

    Leave a comment:


  • suurland
    replied
    Just tried the demo for the first time.. looks good so far.

    But layers HAVE to be supported, it's such a key part of must peoples workflow.

    /Thomas

    Leave a comment:


  • simmsimaging
    replied
    after playing with it for 10 minutes, it seems very solid (can't test DR with the demo), but it also isn't quite ready yet.
    IMO every aspect of vray should be supported, including displacement and proxies...
    I completely agree that these need support, but disagree that the release should be held off for all of them. There are workarounds for both of these things that do the trick, and basic material and light support for standard geometry is still hugely useful.

    Spend some more time with RT and I think you will change your mind - the time savings it represents for material development alone make it worth it IMO. Setting up lighting for complex objects (particularly refractive materials) is also significantly faster, and therefore capable of much greater refinement in reasonable times.

    That's my POV anyway.

    b

    Leave a comment:

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