The first thing I noticed when in VrayRt is that it's affected by the Gamma correction applied to 3dsmax (This is if your using LWF). Unless I'm doing something completely wrong, the only way I can see around this, is by applying an inverse gamma in the Colour Mapping Rollout in Vray Settings. (ie. 2.2 = 0.4545, 1.8 = 0.5555). This will then give a correct VrayRT render. Of course when you render with Vray normal you will then need to set this back. Is this corrrect or am I missing something.
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This thread might help clear up some of those questions:
http://www.chaosgroup.com/forums/vbu...ad.php?t=45790
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