Hi,
I wonder how vrayRT works behind the scenes:
GI, does it always use in fact the light cache progressive path tracing? Or does it use whatever is set in the normal vray render options (for example IR maps + brute force).
What render settings from the normal vray renderer does it take into account? Because the window updates with whatever change you make, but for example the DMC sampler settings noise threshold doesn't do anything in VrayRT right?
What about glossy subdivs, area light subdivs, etc...
I'm trying to figure out the small differences between RT and normal render, since I usually like the RT version better
For example this image:

Difference isn't huge, but the slight contrast increase is better in the RT, also the lighting color is warmer. Of course I could tweak it so the render looks the same, but I wonder where these differences come from.
Kind regards,
wouter
I wonder how vrayRT works behind the scenes:
GI, does it always use in fact the light cache progressive path tracing? Or does it use whatever is set in the normal vray render options (for example IR maps + brute force).
What render settings from the normal vray renderer does it take into account? Because the window updates with whatever change you make, but for example the DMC sampler settings noise threshold doesn't do anything in VrayRT right?
What about glossy subdivs, area light subdivs, etc...
I'm trying to figure out the small differences between RT and normal render, since I usually like the RT version better

For example this image:

Difference isn't huge, but the slight contrast increase is better in the RT, also the lighting color is warmer. Of course I could tweak it so the render looks the same, but I wonder where these differences come from.
Kind regards,
wouter
Comment