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Is there a ETA for an updated VRay_RT?

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  • Is there a ETA for an updated VRay_RT?

    Hi Vlado,

    Can you tell when I can expect an update for the opacity mapped objects limitation.
    I am working on a project with lots of opacity mapped trees and I really would like the fast feedback with RT. and while I am at it... I would like the x-ref limitation removed also..

    Thanks
    Davis
    Originally posted by 3DMK
    do I want to be a rich business man or a poor artist?

    caddworkx

  • #2
    Which is the limitation on opacity mapped objects? Opacity should work fine as far as I know - if it doesn't, can you get us a sample scene?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Vlado

      I know you love this question.
      The update any chance of an ETA, and what to expect?

      Thanks
      Phil

      The animation is something I am using all the time, very handy.
      phil

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      • #4
        problem solved.. there was an error reading the .tga file.. i resaved it as a .jpg and it now works..
        thanks
        Originally posted by 3DMK
        do I want to be a rich business man or a poor artist?

        caddworkx

        Comment


        • #5
          There is actually one thing that everyone in my office is desperately waiting for on the RT front - support for VRay Proxies. It makes me sad when all my trees, plants and bushes don't show up in RT
          http://www.glass-canvas.co.uk

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          • #6
            This is already implemented, and hopefully will get there for the next update.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Originally posted by vlado View Post
              This is already implemented, and hopefully will get there for the next update.

              Best regards,
              Vlado



              I am sure many POTENTIAL RT customers [Such as myself] are eagerly awaiting this day, as this is a huge issue for large achviz scenes.


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