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Difference between RT and Quicksilver

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  • Difference between RT and Quicksilver

    Will Vray users or RT owners have two GPU based render engines in the next release of 3ds max? Will there be a renderquality difference between RT and quicksilver?

    http://area.autodesk.com/3dsmax2011/features

    Best regards!

    rog!
    Last edited by rogerteddy; 14-03-2010, 11:46 PM.
    ::::::::::::::::::::::::::
    http://www.taunushelden.de

  • #2
    QuickSilver has some limitations, which V-Ray RT does not have, and which we hope to avoid for the GPU version as well:

    = QuickSilver is a rasterizer in its heart; it does support limited raytracing for reflections, but this tends to get slow;
    = It cannot do glossy reflections;
    = It cannot do refractions at all, only transparency (which is also somewhat limited);
    = DOF is fake (post-effect); you can use multipass camera DOF, but of course this slows the rendering;
    = Only one GI bounce is supported;
    = It is not a progressive nor interactive renderer - it does not refine render quality and you have to push the render button each time to see your changes;
    = It does not support distributed rendering;
    = It does not support multiple GPUs at this point;

    Of course, it can be very useful in certain cases, but it is not a replacement for V-Ray RT.

    Best regards,
    Vlado
    Last edited by vlado; 16-03-2010, 03:16 PM.
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by vlado View Post
      QuickSilver has some limitations, which V-Ray RT does not have, and which we hope to avoid for the GPU version as well:

      = QuickSilver is a rasterizer in its heart; it does support limited raytracing for reflections, but this tends to get slow;
      = It cannot do glossy reflections;
      = It cannot do refractions at all, only transparency (which is also somewhat limited);
      = DOF is fake (post-effect); you can use multipass camera DOF, but of course this slows the rendering;
      = Only one GI bounce is supported;
      = It is not a progressive nor interactive renderer - it does not refine render quality and you have to push the render button each time to see your changes;
      = It does not support distributed rendering;
      = It does not support multiple GPUs at this point;

      Of course, it can be very useful in certain cases, but it is not a replacement for V-Ray RT.

      Best regards,
      Vlado
      Wow you know a lot of unofficial info O_O Coooolll ^^
      CGI - Freelancer - Available for work

      www.dariuszmakowski.com - come and look

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      • #4
        vlado does his homework, and he does it well...
        Dmitry Vinnik
        Silhouette Images Inc.
        ShowReel:
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        • #5
          Vlado would be on the beta program.....
          Two heads are better than one ...
          ....but some head is better than none.....

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          • #6
            so vlado, when i can buy vray rt running on gpu (not only nvidia ones) ??

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            • #7
              For now the plan is to have the GPU version implemented into V-Ray RT 2.0 later this year. There will be a beta starting soon.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment

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