Hi All.
I love working in the gpu mode ( it's expansive!! consumes a lot of energy having gpu boxes).
And I really love Vray.
But I must say that working with gpu, it has some problems that competitors have not.
The most obvious problem is the jugged edges. Often they appear and do not go away! I tried 3 gpu competitors engines, and I must say that no one has these problems.
I think because of CUDA...i cannot find any other reason. Also the "look" of the noise is similar for all while in vray is more...how can i say?... "hard". it seems that the others have some filter....
The fact is that i have to use 2 kind of software.. one for architectural/animation (vray) and another gpu unbiased for catalogues
. it's hard to have 2 material library and convert object....
I hope that vray gpu can achieve the quality /speed of competitors because I think chaos have done great job until now.
PS: in the attachment the example of the jagged edges and (small picture) a quick competitor render.
I love working in the gpu mode ( it's expansive!! consumes a lot of energy having gpu boxes).
And I really love Vray.
But I must say that working with gpu, it has some problems that competitors have not.
The most obvious problem is the jugged edges. Often they appear and do not go away! I tried 3 gpu competitors engines, and I must say that no one has these problems.
I think because of CUDA...i cannot find any other reason. Also the "look" of the noise is similar for all while in vray is more...how can i say?... "hard". it seems that the others have some filter....
The fact is that i have to use 2 kind of software.. one for architectural/animation (vray) and another gpu unbiased for catalogues

I hope that vray gpu can achieve the quality /speed of competitors because I think chaos have done great job until now.
PS: in the attachment the example of the jagged edges and (small picture) a quick competitor render.
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