I checked 32-bit frame buffer in VRay RT, but when I save image from activeshade in 32-bit format and load it in photoshop, colors are not in 32-bit, its cut off at 1.0 floating point. I didnt use clamp out in vray settings so how this feature work? I used RT GPU, but 32-bit should work in CPU and GPU, right? So am I doing something wrong?
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VRay RT 32-bit
AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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I used openEXR in full 32 bit. Its really weird if this works for You. Dont know where is a problem.AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
---------------------------
2D | 3D | web | video
jiri.matys@gmail.com
---------------------------
https://gumroad.com/jirimatys
https://www.artstation.com/jiri_matys
https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
https://www.instagram.com/jiri.matys_cgi/
https://www.behance.net/Jiri_Matys
https://cz.linkedin.com/in/jiří-matys-195a41a0
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Oh, I try it again and now it works after restart. Dont know where was a problem exactly, but hope it will be fine from now.AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
---------------------------
2D | 3D | web | video
jiri.matys@gmail.com
---------------------------
https://gumroad.com/jirimatys
https://www.artstation.com/jiri_matys
https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
https://www.instagram.com/jiri.matys_cgi/
https://www.behance.net/Jiri_Matys
https://cz.linkedin.com/in/jiří-matys-195a41a0
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