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  • Light include/exclude lists

    I noticed RT still doesn't support Light include/exclude lists. It would be very useful on a current job I am working on, is it likely to be implemented soon?

  • #2
    On the GPU, probably not soon. But for the CPU, we already have this working in Maya, so it should be not too difficult to port it for 3ds Max. I can't give a timeframe for this, however.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      OK, thanks for the update.

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      • #4
        This ones been on the wish list for a long time...it would be nice in RT GPU. I don't find RT CPU useful at all its just to slow.
        "I have not failed. I've just found 10,000 ways that won't work."
        Thomas A. Edison

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