We have a number of projects at the moment that are calling for high quality photorealistic renders. They are interiors of high-end apartments. Lots of furniture. Lots of lights. Lots of polygons. Candles. Curtains...you know the sort of thing...
We have reasonably fast workstations and a small render farm. They are based around i7 processors with 16GB RAM. The graphics cards are mid-end geforce cards in the workstations. However, we are finding that performing distributed renders (using standard Vray) are taking a while, particularly during the 'test-render' phase (Applying textures and rendering regions. Adding geometry and rendering regions. Adding lights and rendering regions...). With the number of images we are producing, I am looking at ways to significantly speed up production.
We have always struggled to get off the ground with RT, chiefly because some of the plugins we use aren't supported (Bercon and Multitexture for example). However, I would consider changing our workflow so that we use only methods that are supported by RT if I knew that RT would speed things up for us.
I have seen a number of threads and pictures with machines with more than 1 GFX card in them - often 3 or 4 (or more!!!). I am wondering if it would be worth spending the time and money building one of these 'rigs'. Is anybody seriously using RT for production renders?
This is the type of thing I am talking about.
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We do a lot of post production 'painting' using various render elements.
(I guess one of the reasons for my concern of investing in RT is that most/all demos using RT have been for simple scenes, such as a car. They look great, but a straightforward car with a couple of lights, a couple of shaders and a vraysun is not as complex as an interior scene with many lights and lots of bouncing GI)
We have reasonably fast workstations and a small render farm. They are based around i7 processors with 16GB RAM. The graphics cards are mid-end geforce cards in the workstations. However, we are finding that performing distributed renders (using standard Vray) are taking a while, particularly during the 'test-render' phase (Applying textures and rendering regions. Adding geometry and rendering regions. Adding lights and rendering regions...). With the number of images we are producing, I am looking at ways to significantly speed up production.
We have always struggled to get off the ground with RT, chiefly because some of the plugins we use aren't supported (Bercon and Multitexture for example). However, I would consider changing our workflow so that we use only methods that are supported by RT if I knew that RT would speed things up for us.
I have seen a number of threads and pictures with machines with more than 1 GFX card in them - often 3 or 4 (or more!!!). I am wondering if it would be worth spending the time and money building one of these 'rigs'. Is anybody seriously using RT for production renders?
This is the type of thing I am talking about.
We do a lot of post production 'painting' using various render elements.
(I guess one of the reasons for my concern of investing in RT is that most/all demos using RT have been for simple scenes, such as a car. They look great, but a straightforward car with a couple of lights, a couple of shaders and a vraysun is not as complex as an interior scene with many lights and lots of bouncing GI)
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