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Hmmm, Does this mean that RT is behind the curve for photoreal work on the GPU?
Is this because vray uses photon mapping for caustics? Will this become a hindrance for Vray RT to keep up
You can still do very good images with what is there already. Since the light cache is now supported, V-Ray RT GPU can get you a usable image much faster than any other currently available GPU renderer for Max. Caustics specifically still remain a more difficult case, but you can still render them if you need them - it just takes longer. Things can certainly be improved, but I would prefer to focus on other parts of the GPU renderer for the time being.
If you do need to render caustics on a regular basis and need to compute them accurately on the GPU, then as I said, other GPU solutions might be more useful for you.
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