I'm having trouble I need to use a texture on grass so it shows the grass with the texture like painted on. I talked to Itoo, they said that Forestcolor shader it is not supported by RT GPU. So they gave me a workaround, but found that that doesn't work either. The work around was just to use the texture in bitmap. This is what they wrote below.
"Hi,
The only way I can see to do this at the moment that works with V-Ray RT is to use Planar from World XYZ mapping coordinate system. I prefer to use real world map size and then in that way you can easily position the texture using the bitmap map's Size and Offset parameters.
To see the results in the viewports you will probably need to turn on Display Realistic materials with Maps but to help get an approximate position I also find the the Surface's X position minus half its X size gives me a good starting point for the Width > Offset value, and a Y Position minus half the surfaces's Y Size works for the Height > Offset.
I hope that helps."
But it doesn't work, RT GPU seems not to support that type of mapping or something. They ran out of ideas and suggested I contact Chaos Group. Any ideas how I can get this to work in RT?
"Hi,
The only way I can see to do this at the moment that works with V-Ray RT is to use Planar from World XYZ mapping coordinate system. I prefer to use real world map size and then in that way you can easily position the texture using the bitmap map's Size and Offset parameters.
To see the results in the viewports you will probably need to turn on Display Realistic materials with Maps but to help get an approximate position I also find the the Surface's X position minus half its X size gives me a good starting point for the Width > Offset value, and a Y Position minus half the surfaces's Y Size works for the Height > Offset.
I hope that helps."
But it doesn't work, RT GPU seems not to support that type of mapping or something. They ran out of ideas and suggested I contact Chaos Group. Any ideas how I can get this to work in RT?
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