I got a pretty heavy (already optimized) scene with 2 objects which have 400k faces combined.
I don't have the option of further reducing polycount in this case. I want to develop a lava-like shader on another object (simple plane) but I need the surroundings to judge scale and integration.
Is it possible to tell VRayRT to ignore updates to those 2 heavy objects (they wouldn't be touched by me anyways) and basically not recompile them everytime I change some other geometry or stuff in the scene, making it more fluid to work with?
I don't have the option of further reducing polycount in this case. I want to develop a lava-like shader on another object (simple plane) but I need the surroundings to judge scale and integration.
Is it possible to tell VRayRT to ignore updates to those 2 heavy objects (they wouldn't be touched by me anyways) and basically not recompile them everytime I change some other geometry or stuff in the scene, making it more fluid to work with?
Comment