Hi all,
I recently started to test with GPU rendering so pardon my questions, they come from a rookie.
My test scene is all interior lighting. I have only rectangular Vray lights in the ceiling to illuminate all. I know it is only GI so it it hard to render and it takes long times. I decided to do a test with VRay RT in production mode since it should be faster, usually. For my surprise it took three times longer, it is darker, lights in the ceiling look very different, materials are looking different too.
With this scene downloaded from the web, the rendering time dropped from 45m to 7 min! Huge increase in performance.
http://www.archvizscenes.com/content...rner-for-vray/
Any advice? My guess is since VrayRT uses brute force, it is slower in interior scenes and you only notice the true power with external/sky scenes with not a lot of bounces? Is it hard to beat the times of IR+LC ?
Thanks all
CPU render:
GPU render:
I recently started to test with GPU rendering so pardon my questions, they come from a rookie.
My test scene is all interior lighting. I have only rectangular Vray lights in the ceiling to illuminate all. I know it is only GI so it it hard to render and it takes long times. I decided to do a test with VRay RT in production mode since it should be faster, usually. For my surprise it took three times longer, it is darker, lights in the ceiling look very different, materials are looking different too.
With this scene downloaded from the web, the rendering time dropped from 45m to 7 min! Huge increase in performance.
http://www.archvizscenes.com/content...rner-for-vray/
Any advice? My guess is since VrayRT uses brute force, it is slower in interior scenes and you only notice the true power with external/sky scenes with not a lot of bounces? Is it hard to beat the times of IR+LC ?
Thanks all
CPU render:
GPU render:
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