Announcement

Collapse
No announcement yet.

Light Cache is calculated twice when using DR

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Light Cache is calculated twice when using DR

    When I'm using DR with RT CUDA in Production rendering mode I see that light cache is calculated twice. Is this normal? It gets calculated just once if I don't use DR.

    For DR I'm using the GPU of another machine in the network. It is the same as the GPU in my signature. The network is gigabit and all scene assets are on a high-speed HDD. Vray version on both PCs is 3.5 Beta 1.
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

  • #2
    Hello,

    The double Light Calculation is a known issue we have with RT DR. We are working on fixing it.

    Best regards,
    Yavor
    Yavor Rubenov
    V-Ray for 3ds Max developer

    Comment

    Working...
    X