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Review of V-Ray RT GPU 3.5

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  • Review of V-Ray RT GPU 3.5

    Hello Guys,

    I've posted an review of V-Ray RT GPU 3.5 :
    http://dabarti.com/vfx/review-of-v-r...sed-on-beta-2/

    Best,
    @wyszolmirski | Dabarti | FB | BE

  • #2
    Looking good, thanks!
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

    Comment


    • #3
      Great content and very nice review in general.
      Thanks a lot for your efforts !

      Best,
      Blago.
      V-Ray fan.
      Looking busy around GPUs ...
      RTX ON

      Comment


      • #4
        Thank you very much!

        Comment


        • #5
          Great article, a lot of useful information in there!

          I have a question:

          V-Ray RT GPU will now aware of what kind of textures you’re using and load only channels that necessary. For example if the textures is grayscale in which R=G=B, there is no point to load all the channels. This is automatic process that doesn’t need any user interference.
          Do we need to convert the textures to Grayscale mode in PS or it's enough to fully desaturate a texture which has all 3 channels? And if it's enough to fully desaturate an RGB texture, then is it enough to do this in Max with a CC map or the texture needs to be already saved desaturated on disk?
          Last edited by Alex_M; 16-01-2017, 03:42 AM.
          Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
          AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB | GPU Driver 551.86 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

          Comment


          • #6
            It needs to be desaturated in the file itself (CC in Max would not work).

            Best,
            Blago.
            V-Ray fan.
            Looking busy around GPUs ...
            RTX ON

            Comment


            • #7
              Originally posted by savage309 View Post
              It needs to be desaturated in the file itself (CC in Max would not work).

              Best,
              Blago.
              Thanks for the clarification. What about the type of texture? Does it need to be saved explicitly in Grayscale mode or it can be just a desaturated RGB texture?
              Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
              AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB | GPU Driver 551.86 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

              Comment


              • #8
                Originally posted by Alex_M View Post
                Thanks for the clarification. What about the type of texture? Does it need to be saved explicitly in Grayscale mode or it can be just a desaturated RGB texture?
                Type of texture does not matter (png, jpeg, etc, all work). As far as the channels are the same, V-Ray GPU will detect that and use memory only for the different channels. It also will detect if the alpha is one everywhere (like, opaque png) and will not allocate memory for the alpha channel.

                Best,
                Blago.
                V-Ray fan.
                Looking busy around GPUs ...
                RTX ON

                Comment


                • #9
                  Alex_M: It doesn't need to be saved with Grayscale mode which is very cool, as not many artists know about existence of that mode . It will just detect that it's desaturated image with exactly the same channels and load only one of them.
                  @wyszolmirski | Dabarti | FB | BE

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