I've got some objects that have light material but don't want them to emit GI. First thing I do in these cases with Adv is to go to Vray Properties and disable the "Generate GI" option but it seems that it's not working with RT CUDA? Is there some extra steps one needs to do to make this work in RT or is this feature unsupported?
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Generate GI in Vray Properties - does it work with RT CUDA?
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Generate GI in Vray Properties - does it work with RT CUDA?
Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2Tags: None
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Thanks for the reply, good to know. I will try with a vray override material with a black vray material in the GI slot. Hopefully this works.Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2
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