(A bit of a rant ensues..)
Hello there! Long time fan, and VRay evangelist, I’m afraid I have a bit of a rant to add here. And it’s all GPU based.
I was an early adopter of GPU since its first iterations, and the whole studio has become GPU only since. There’s a cleanliness to it that is appealing, and the speed of rendering of course is a dollar sign for the studio bosses.
BUT. What on earth is going on with the instability of the VRay Clipper ? You must be aware of the issues with it, as frankly it’s nothing new. We get that object mode isn’t functional in GPU modes (fine, that’s off the table) but how can you claim that it’s working at all? It has, time and time again cost us headaches and loss of time, endangering project deadlines to an incredibly stressful point.
Granted, it works to a degree (what, around 95% of the time?).. but when it doesn’t it’s disastrous as we’ve then put our faith in the method and there’s no sensible alternative at that point. When you’ve rendered a few thousand frames over a weekend spot and find that 50 to 100 frames are useless and all but 1 of your slaves have died to the point of hardware reset - it’s just not acceptable. Note: despite the “it might work” aspect of Clipper, those bugged frames can’t just be re-rendered on the lottery chance they might work “next time”.
Please don’t just pass this off or ask for a sample scene. You must be aware of the issues.
Hello there! Long time fan, and VRay evangelist, I’m afraid I have a bit of a rant to add here. And it’s all GPU based.
I was an early adopter of GPU since its first iterations, and the whole studio has become GPU only since. There’s a cleanliness to it that is appealing, and the speed of rendering of course is a dollar sign for the studio bosses.
BUT. What on earth is going on with the instability of the VRay Clipper ? You must be aware of the issues with it, as frankly it’s nothing new. We get that object mode isn’t functional in GPU modes (fine, that’s off the table) but how can you claim that it’s working at all? It has, time and time again cost us headaches and loss of time, endangering project deadlines to an incredibly stressful point.
Granted, it works to a degree (what, around 95% of the time?).. but when it doesn’t it’s disastrous as we’ve then put our faith in the method and there’s no sensible alternative at that point. When you’ve rendered a few thousand frames over a weekend spot and find that 50 to 100 frames are useless and all but 1 of your slaves have died to the point of hardware reset - it’s just not acceptable. Note: despite the “it might work” aspect of Clipper, those bugged frames can’t just be re-rendered on the lottery chance they might work “next time”.
Please don’t just pass this off or ask for a sample scene. You must be aware of the issues.
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